Here's some code models. Anyone who knows how to write code can judge me here and laugh at my funny method and attribute names. Note that some of the Models are incomplete or broken in some ways, this varies from a lack of skill on my part to problems with the modeling program Violet. Another thing to keep in mind is that I don't include Accessors and Mutators because it's pretty clear they will be used on most private attributes.
The Entity Model - updated Feb 5, 2007
- This is the current model of how the tiles are given different functions.
- Entities are NPCs, Trainers, Network Trainers, and the various obstacles.
View it here.
The Area Model - updated Feb 5, 2007
- This is the current model of how the tiles are stored and used to display the screen
- The player movement across the screen is also handled here.
View it here.